Design lead for Unified Control Plane (UCP), providing standardized tooling that GCP teams use to efficiently create and maintain reliable GCP products and services.
Design director for Microsoft's core tools for developers and data scientists including Visual Studio 2022, Visual Studio Code, Visual Studio for Mac, and Azure Notebooks.
Managing multiple distributed teams of designers and design technologists to create coherent and elegant experiences across the Microsoft developer cloud ecosystem including Azure and GitHub.
2021 — 2022
Formed a team of Subject Matter Experts and Design Technologists to optimise the developer experience for the Visual Studio and Azure product lines across Windows 11, macOS and Electron-based technologies.
Optimised tooling, libraries, documentation and contributed directly to the product code to ensure that products aligned to the original design intent, while adapting gracefully to the personalization and accessiblity needs of our end users.
2018 — 2021
Initiated DesignOps best practices across over 40 designers working in Redmond and remote locations on Visual Studio for Windows, Mac and VSCode developer products.
Created shared tools leveraging Figma, Vue and Python to increase automation and reduce duplication of efforts, allowing designers to focus more on solving customer problems, rather than reinventing interfaces.
2017 — 2018
Managed a team of 8 across Raleigh, NC and Redmond, WA; Introduced briefs, process and design systems to a legacy product team, including adoption of Figma and shared team component libraries.
Piloted usage of Figma across Microsoft, including speaking and sharing best practices at internal events, facilitating over 1,000 users within the Visual Studio, Windows, and Azure product teams to move to one centralised design tool.
Lead designer on Skype for Xbox One based on the Universal Windows Platform.
Designed and prototyped detailed proposals for integrated Skype sharing and streaming experiences in a future Xbox OS.
2014 — 15
Shipped the first release of Skype for HoloLens including unique scenarios for NASA as part of their "Project Sidekick" initiative.
Researched and defined revised presence model for Skype consumer & enterprise applications.
2010 — 13
Grew the team from 3 to 12 across London, Palo Alto, Tallinn and Moscow.
Designed and shipped first Skype mobile video clients on Nokia N900 and iPhone 3GS; work featured in Apple’s 2010 iOS 4.0 keynote.
2006 — 2010
Filed multiple patents for new and novel ways for people to have shared experiences in a living room environment.
2001 — 2005
Designer for customer facing self-care applications (“My 3”) on mobile and web, as well as retail kiosk-based customer acquisition tools.
Web designer for corporate and legal clients, including UK blue-chip firms Endsleigh Insurance and J Sainsbury plc
In-house technical support looking after LAN, desktop and printer management for a local software distributor.